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Old Feb 27, 2013, 08:51 AM // 08:51   #41
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Necrotic transport skills have been what they were since Day 1 of their release.
I sure hope so.
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Old Feb 28, 2013, 12:10 AM // 00:10   #42
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Originally Posted by Loralai View Post
I don't see this as a fix for a "random exploit." Necrotic transport skills have been what they were since Day 1 of their release. How do you allow an "exploit" to continue for so many years?
Because you don't care one way or the other about most uses. Because for some reason, one of your designers put in a place that needs it in an elite zone despite this being a terrible design choice. Not caring about something isn't the same as endorsing it.

There are a dozen reasons it could possibly just not have been a priority to bother with before it became an issue for reasons they haven't shared. Blame whatever exploit or bot farm or whatever that got it on the radar for getting it changed. And obviously preserving the previous unintended uses (if you dislike the term exploit for this one) wasn't worth spending a bunch of time on when a simple fix would suffice.


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Originally Posted by Loralai View Post
The player base is tense at the moment, waiting for the ball to drop and the game to poof, especially with so little attention being given to MAJOR complaints and OP skills that have yet to be addressed. So silly little skill alterations like this, that truly make no sense after such a long duration of use, further increase that tension.
Again, if the player base is tense about not being able to teleport through gates in a few places and skip various bits of content, there is a deeper problem with the player base.

I'm not sure specifically which complaints you're talking about since everyone has their own laundry list, but waiting for a bunch of development time to go into something that isn't a simple fix for a major problem (IE easy bot farms, item duping, major exploits, etc, not necessarily the items on your laundry list) seems unrealistic. Until people start spending vast quantities of money on GW1 boxes and micro transactions, I can't think of a good reason to move more development time than needed for basic support back from project that *is* pulling in vast quantities of money. Call it greed if you want, but I got 7+ years of fun out of my one time purchases with many, many major free updates along the way. If no more big updates get added after all that, I guess I'm ok with the value I got for my money personally. And the game is still there and still fun as is.

I don't know why anyone would be worried about the whole game poof thing. The way they've described the server structure, the cost of basic operation scales down with the number of players/instances running, right? And I've seen it oft quoted that they don't intend to stop running the game as long as people are playing it, or something like that. If someone has the actual quote handy, please correct me. Until I see a reason to believe otherwise, I'm going to continue not worrying about that.

There is a difference between continuing to develop new updates, and continuing to run the servers. The first isn't happening much these days and we haven't heard much about how likely that is to change in a while. Not looking good on that count until we hear otherwise. The second shows no sign of stopping and no reason for concern that I am aware of.
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Old Feb 28, 2013, 10:02 AM // 10:02   #43
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This sucks!

My brother, a friend of mine and myself, recently started new characters on GW1 with the intent of clearing EVERYTHING. We were going to get every PvE title possible on the new characters (except LDoA), complete all the Elite areas, vanquish and map everything then do the GW beyond content. Once we were done, we we were going to move onto GW2. I waited to buy GW2 because as with most new MMO's, end game content tends to be sparse at best. I know when I first played Tera to completion there was nothing but a couple of dungeons to repeat over and over.

To see that Anet have changed the functionality of a few skills this far into a game's life cycle seems like such a waste of time. As mentioned in prior posts, it seems clear the sole intent of this was to piss people off into quitting, thus lowering the player base so they can close the servers. Scum bag move if that's the case! I'm sure we wouldn't get any response from Anet as to why they felt that this almost 8 year old game mechanic is suddenly an issue.

I was also really looking forward to the Guild Wars: Beyond content for Nightfall too, only to read on the wiki that they've written the content but have no resources to implement it. Gutted.

Sadly looks like Guild Wars will be closing its gates sooner than I had hoped especially if Anet are twisting things to drive people out. Such a shame but I suppose it had to happen eventually.

Should start a petition to release a pack so people can host their own servers wont happen but we can dream ^_^
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Old Mar 05, 2013, 05:08 PM // 17:08   #44
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well tomorrow is dunes zmission....so we shall see how many peeps scream then....
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Old Mar 05, 2013, 11:35 PM // 23:35   #45
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Originally Posted by cosyfiep View Post
well tomorrow is dunes zmission....so we shall see how many peeps scream then....
i had no idea that if dunes had no timer, i'd be able to explore dunes without teleporting (seems making exploreable versions of proph missions with open doors, will help more than i thought)

i did the explore part thx to someone, and thx to same person did bonus without teleporting (he left GW, cant ask him again, lol)
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Old Mar 06, 2013, 09:29 AM // 09:29   #46
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Originally Posted by Ayuhmii Shanbwa View Post
i had no idea that if dunes had no timer, i'd be able to explore dunes without teleporting (seems making exploreable versions of proph missions with open doors, will help more than i thought)

i did the explore part thx to someone, and thx to same person did bonus without teleporting (he left GW, cant ask him again, lol)
What would this way be?The mesmer boss glitching?
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Old Mar 06, 2013, 10:09 AM // 10:09   #47
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Originally Posted by Mintha Syl View Post
What would this way be?The mesmer boss glitching?
the way i did it with that guy's help? wasnt with a boss, just popups

and i was talking about "without timer" if we could explore it.... or running skills if possible, i dont know

but i just heard that its open, and not 1 area where you cant get to without teleport, unlike frost gate, where there's 2 paths, away from each other

well, as far as i can see it, exploreable version would really make a difference

but since i once made that topic already, and i mentioned it a few times now, i better drop it before posts are deleted.... just hoping they will do that

my question, as i dont know this reason yet: what area(s) did get "too easy" cuz of teleporting?
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Old Mar 06, 2013, 09:30 PM // 21:30   #48
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The dunes mission was definately a mess to do. I had to try it 5 times before success. The reason was that people didn't know that the necro teleport no longer works because Anet hasn't posted an update to their main page since September of last year. I had people calling me noob and running off to use the necro skill. Suffice to say, several left and the rest had to resign a few times. When I showed them the Mes boss way... thanks to someone who only recently showed it to me, they had no idea about it. Finally on the last one the team leader and myself knew what to do and we completed it.
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Old Mar 07, 2013, 12:19 AM // 00:19   #49
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I hope you told them ANET changed the skill--so they can complain to them about it.

I guess my alt account just wont be getting carto of prophecies, no biggie as there are tons of other titles to get instead (until anet fudges something else up---).

edit: tried the goss method on a different character....took about 5 tries to get past/not kill/etc him, and STILL was only able to get the big area done--not the forts and not the bonus (had done that during the first try when goss died)...so might still work on my alt account, no patience for it today though.
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Last edited by cosyfiep; Mar 07, 2013 at 02:14 AM // 02:14..
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